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Gaming the reading game....
I was reading a blog post by a friend of mine who has many fingers in the future of technology and our world. She's talking about "Gamification" and how it's becoming a dirty word, and possible reasons for that word morphing. I looked sideways at the article and wondered if this is a dovetail to current reading habits and getting readers excited about books/series.
(This connection probably hit me between the eyes because a lot of the bad reviews I've seen at Library Thing for my once-a-good-seller-in-print e-book suggest to me that I may not know how to write books for people who are not really readers in the older sense of the word -- they are people looking for the portable movie/game experience in a small package with low bandwidth. I may be able to learn to write for these readers. But I'd have to find something I want to write about in that style.)
I don't like the implications of this -- I don't want to structure books to give feedback like a game. But movies are already doing this. I thought a few of you might find this interesting:
http://silona.org/gamification/2010/11/12/
(This connection probably hit me between the eyes because a lot of the bad reviews I've seen at Library Thing for my once-a-good-seller-in-print e-book suggest to me that I may not know how to write books for people who are not really readers in the older sense of the word -- they are people looking for the portable movie/game experience in a small package with low bandwidth. I may be able to learn to write for these readers. But I'd have to find something I want to write about in that style.)
I don't like the implications of this -- I don't want to structure books to give feedback like a game. But movies are already doing this. I thought a few of you might find this interesting:
http://silona.org/gamification/2010/11/12/

gamification
I think there are still a lot of readers out there - despite the recent popularity for communication to be in short statements, bullet-points, or other cryptic utterances - a tendency reinforced by twitter, facebook, texting, etc. (I do use facebook, but not twitter).
P.S. Your book could be made into a game, I think, if somebody really wanted to do so (but, as I don't do games, maybe I'm not the best person to judge!).
Re: gamification
I'm trying not to worry about it -- and to not let it change the book I am currently working on -- but it will probably effect the next one. I wonder how?