alfreda89: 3 foot concrete Medieval style gargoyle with author's hand resting on its head. (Warning Sign on a CA entrance to a parki)
I was reading a blog post by a friend of mine who has many fingers in the future of technology and our world. She's talking about "Gamification" and how it's becoming a dirty word, and possible reasons for that word morphing. I looked sideways at the article and wondered if this is a dovetail to current reading habits and getting readers excited about books/series.

(This connection probably hit me between the eyes because a lot of the bad reviews I've seen at Library Thing for my once-a-good-seller-in-print e-book suggest to me that I may not know how to write books for people who are not really readers in the older sense of the word -- they are people looking for the portable movie/game experience in a small package with low bandwidth. I may be able to learn to write for these readers. But I'd have to find something I want to write about in that style.)

I don't like the implications of this -- I don't want to structure books to give feedback like a game. But movies are already doing this. I thought a few of you might find this interesting:

http://silona.org/gamification/2010/11/12/

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